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Mark Harris (programmer) : ウィキペディア英語版 | Mark Harris (programmer)
Mark J. Harris is the Chief Technologist for GPU Computing at NVIDIA. He received a Ph.D. in 2003 from the University of North Carolina at Chapel Hill. His dissertation and the first of his several papers on computer graphics, "Real-Time Cloud Rendering and Simulation", proposed a real-time algorithm approximating Rayleigh scattering to realistically render clouds using 2-dimensional transparent billboards.〔(Real-Time Cloud Simulation and Rendering ) A Ph.D. dissertation by Mark J. Harris〕 Harris coined the term GPGPU,〔(GPGPU.org About page ) Discusses history of term GPGPU〕 which stands for "General-Purpose computation on Graphics Processing Units". He founded the website GPGPU.org〔(General-Purpose computation on Graphics Processing Units ) - GPGPU.org〕 in 2002, and he continues to maintain the site as of February 2010. Since being hired by Nvidia, Harris has published several works in the field of real-time rendering and parallel algorithms, including an article for GPU Gems 2 on GPU-based fluid simulation.〔(GPU Gems 2: Programming Techniques for High-Performance Graphics ) - Nvidia Developer Zone〕〔(Mark Harris' ) homepage〕 ==References==
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